Property | Type | Description | |
---|---|---|---|
instance |
Method | Description | |
---|---|---|
CheckDraw ( ) : void | ||
CountUnits ( ) : void |
Count the different unit types selected. Determines how the HUD should be loaded.
|
|
DefineBarracksRectangle ( ) : |
||
DefineDetailsRectangle ( ) : |
||
DefineFactoryRectangle ( ) : |
||
DefineFortressRectangle ( ) : |
||
DefineRectangle ( ) : |
||
DefineResourcesRectangle ( ) : |
||
GetInstance ( ) : |
||
HUD ( RTS_Builder.Player p, Color c ) : System |
HUD Constructor.
|
|
Update ( |
Standard Update function.
|
Method | Description | |
---|---|---|
Draw ( |
Checks if the HUD should be drawn. If an Engineer is selected, load contents for Engineer.
|
|
MouseClickListener ( MouseEvent me ) : void |
public DefineBarracksRectangle ( ) : |
||
return |
public DefineDetailsRectangle ( ) : |
||
return |
public DefineFactoryRectangle ( ) : |
||
return |
public DefineFortressRectangle ( ) : |
||
return |
public DefineRectangle ( ) : |
||
return |
public DefineResourcesRectangle ( ) : |
||
return |
public HUD ( RTS_Builder.Player p, Color c ) : System | ||
p | RTS_Builder.Player | |
c | Color | |
return | System |
public Update ( |
||
ks | ||
ms | Microsoft.Xna.Framework.Input.MouseState | |
return | void |