프로퍼티 | 타입 | 설명 | |
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instance |
메소드 | 설명 | |
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CheckDraw ( ) : void | ||
CountUnits ( ) : void |
Count the different unit types selected. Determines how the HUD should be loaded.
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DefineBarracksRectangle ( ) : |
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DefineDetailsRectangle ( ) : |
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DefineFactoryRectangle ( ) : |
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DefineFortressRectangle ( ) : |
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DefineRectangle ( ) : |
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DefineResourcesRectangle ( ) : |
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GetInstance ( ) : |
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HUD ( RTS_Builder.Player p, Color c ) : System |
HUD Constructor.
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Update ( |
Standard Update function.
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메소드 | 설명 | |
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Draw ( |
Checks if the HUD should be drawn. If an Engineer is selected, load contents for Engineer.
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MouseClickListener ( MouseEvent me ) : void |
public DefineBarracksRectangle ( ) : |
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리턴 |
public DefineDetailsRectangle ( ) : |
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리턴 |
public DefineFactoryRectangle ( ) : |
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리턴 |
public DefineFortressRectangle ( ) : |
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리턴 |
public DefineRectangle ( ) : |
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리턴 |
public DefineResourcesRectangle ( ) : |
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리턴 |
public HUD ( RTS_Builder.Player p, Color c ) : System | ||
p | RTS_Builder.Player | |
c | Color | |
리턴 | System |
public Update ( |
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ks | ||
ms | Microsoft.Xna.Framework.Input.MouseState | |
리턴 | void |