Property | Type | Description | |
---|---|---|---|
CreateDisaster | void | ||
CreateEarthquake | void | ||
CreateFire | void | ||
CreateLightning | void | ||
FindRegion | |||
FindRegion | |||
FireWorkThread | void | ||
OnBuildingDamage | void | ||
OnUnitDeath | void | ||
OnUnitSpawn | void | ||
Recover | void | ||
SetInitTarget | void | ||
SpawnUnits | void | ||
WorkThread | void |
Method | Description | |
---|---|---|
Begin ( ) : void | ||
CreateVoxels ( |
||
Deserialize ( |
||
Dispose ( ) : void | ||
Environment ( ) : System | ||
Init ( |
||
LESave ( |
||
Serialize ( |
Method | Description | |
---|---|---|
CreateDisaster ( ) : void | ||
CreateEarthquake ( |
||
CreateFire ( |
||
CreateLightning ( |
||
FindRegion ( IEntity e ) : |
||
FindRegion ( Point cc ) : |
||
FireWorkThread ( Object l ) : void | ||
OnBuildingDamage ( IEntity e, int d ) : void | ||
OnUnitDeath ( IEntity e ) : void | ||
OnUnitSpawn ( |
||
Recover ( ) : void | ||
SetInitTarget ( |
||
SpawnUnits ( |
||
WorkThread ( ) : void |
public CreateVoxels ( |
||
atlas | ||
return | List |
public Deserialize ( |
||
s | ||
return | void |
public Init ( |
||
s | ||
ti | int | |
args | object | |
return | void |
public LESave ( |
||
world | ||
w | int | |
h | int | |
dir | ||
return | void |
public Serialize ( |
||
s | ||
return | void |