Method | Description | |
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Animation ( ) : System | ||
Deserialize ( |
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Init ( |
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Serialize ( |
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SetUnit ( |
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Update ( |
Method | Description | |
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SetAnimation ( int state ) : void | ||
unit_OnAttackMade ( ICombatEntity arg1, IEntity arg2 ) : void |
public Deserialize ( |
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s | ||
return | void |
public Init ( |
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s | ||
c | ||
args | object | |
return | void |
public Serialize ( |
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s | ||
return | void |
public SetUnit ( |
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u | ||
return | void |
public Update ( |
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s | ||
dt | float | |
return | void |