C# Class Psycpros.Psycode.ISimpleMesh

显示文件 Open project: TheStolenBattenberg/Psycpros

Public Methods

Method Description
Free ( ) : void
ISimpleMesh ( ) : System.Collections.Generic
ISimpleMesh ( Mesh type, float size ) : System.Collections.Generic
NormalAdd ( Psycpros.Psycode.Normal n ) : void
NormalAdd ( float x, float y, float z ) : void
PrimitiveAdd ( Psycpros.Psycode.Primitive p ) : void
Render ( ) : void
VertexAdd ( Psycpros.Psycode.Vertex v ) : void
VertexAdd ( float x, float y, float z ) : void

Private Methods

Method Description
GenPyramid ( float size ) : void
GenTriangle ( float size ) : void
RenderPrimitive ( Psycpros.Psycode.Primitive p ) : void

Method Details

Free() public method

public Free ( ) : void
return void

ISimpleMesh() public method

public ISimpleMesh ( ) : System.Collections.Generic
return System.Collections.Generic

ISimpleMesh() public method

public ISimpleMesh ( Mesh type, float size ) : System.Collections.Generic
type Mesh
size float
return System.Collections.Generic

NormalAdd() public method

public NormalAdd ( Psycpros.Psycode.Normal n ) : void
n Psycpros.Psycode.Normal
return void

NormalAdd() public method

public NormalAdd ( float x, float y, float z ) : void
x float
y float
z float
return void

PrimitiveAdd() public method

public PrimitiveAdd ( Psycpros.Psycode.Primitive p ) : void
p Psycpros.Psycode.Primitive
return void

Render() public method

public Render ( ) : void
return void

VertexAdd() public method

public VertexAdd ( Psycpros.Psycode.Vertex v ) : void
v Psycpros.Psycode.Vertex
return void

VertexAdd() public method

public VertexAdd ( float x, float y, float z ) : void
x float
y float
z float
return void