C# Class Protogame.Default3DDeferredRenderPass

The implementation of I3DRenderPass which uses deferred rendering.
Inheritance: I3DDeferredRenderPass
显示文件 Open project: RedpointGames/Protogame

Public Methods

Method Description
BeginRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass previousPass, RenderTarget2D postProcessingSource ) : void
Default3DDeferredRenderPass ( IHierarchy hierarchy, IRenderTargetBackBufferUtilities renderTargetBackBufferUtilities, IGraphicsBlit graphicsBlit, IAssetManagerProvider assetManagerProvider, IRenderBatcher renderBatcher ) : System.Collections.Generic
EndRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass nextPass ) : void

Method Details

BeginRenderPass() public method

public BeginRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass previousPass, RenderTarget2D postProcessingSource ) : void
gameContext IGameContext
renderContext IRenderContext
previousPass IRenderPass
postProcessingSource Microsoft.Xna.Framework.Graphics.RenderTarget2D
return void

Default3DDeferredRenderPass() public method

public Default3DDeferredRenderPass ( IHierarchy hierarchy, IRenderTargetBackBufferUtilities renderTargetBackBufferUtilities, IGraphicsBlit graphicsBlit, IAssetManagerProvider assetManagerProvider, IRenderBatcher renderBatcher ) : System.Collections.Generic
hierarchy IHierarchy
renderTargetBackBufferUtilities IRenderTargetBackBufferUtilities
graphicsBlit IGraphicsBlit
assetManagerProvider IAssetManagerProvider
renderBatcher IRenderBatcher
return System.Collections.Generic

EndRenderPass() public method

public EndRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass nextPass ) : void
gameContext IGameContext
renderContext IRenderContext
nextPass IRenderPass
return void