Méthode | Description | |
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BeginRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass previousPass, |
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Default3DDeferredRenderPass ( IHierarchy hierarchy, IRenderTargetBackBufferUtilities renderTargetBackBufferUtilities, IGraphicsBlit graphicsBlit, IAssetManagerProvider assetManagerProvider, IRenderBatcher renderBatcher ) : System.Collections.Generic | ||
EndRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass nextPass ) : void |
public BeginRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass previousPass, |
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gameContext | IGameContext | |
renderContext | IRenderContext | |
previousPass | IRenderPass | |
postProcessingSource | ||
Résultat | void |
public Default3DDeferredRenderPass ( IHierarchy hierarchy, IRenderTargetBackBufferUtilities renderTargetBackBufferUtilities, IGraphicsBlit graphicsBlit, IAssetManagerProvider assetManagerProvider, IRenderBatcher renderBatcher ) : System.Collections.Generic | ||
hierarchy | IHierarchy | |
renderTargetBackBufferUtilities | IRenderTargetBackBufferUtilities | |
graphicsBlit | IGraphicsBlit | |
assetManagerProvider | IAssetManagerProvider | |
renderBatcher | IRenderBatcher | |
Résultat | System.Collections.Generic |
public EndRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass nextPass ) : void | ||
gameContext | IGameContext | |
renderContext | IRenderContext | |
nextPass | IRenderPass | |
Résultat | void |