Property | Type | Description | |
---|---|---|---|
spriteSheetInstance |
Property | Type | Description | |
---|---|---|---|
ApplyInput | void | ||
Die | void | ||
HorizontalMovement | void | ||
Jump | void | ||
ReverseMidAir | void | ||
UpdateBoundingBox | void | ||
VerticalMovement | void |
Method | Description | |
---|---|---|
DoDamage ( int damage ) : void | ||
HandleInput ( IPlayerControlState playerInputState ) : void | ||
Player ( PlatformGame game, string name, |
||
Spawn ( |
||
SwitchTeam ( |
||
Update ( |
Method | Description | |
---|---|---|
ApplyInput ( ) : void | ||
Die ( ) : void | ||
HorizontalMovement ( ) : void | ||
Jump ( ) : void | ||
ReverseMidAir ( ) : void | ||
UpdateBoundingBox ( ) : void | ||
VerticalMovement ( ) : void |
public HandleInput ( IPlayerControlState playerInputState ) : void | ||
playerInputState | IPlayerControlState | |
return | void |
public Player ( PlatformGame game, string name, |
||
game | PlatformGame | |
name | string | |
spriteSheetDefinition | ||
return | Microsoft.Xna.Framework |
public Spawn ( |
||
spawnPoint | ||
return | void |
public Update ( |
||
gameTime | ||
return | void |