Свойство | Type | Description | |
---|---|---|---|
spriteSheetInstance |
Свойство | Type | Description | |
---|---|---|---|
ApplyInput | void | ||
Die | void | ||
HorizontalMovement | void | ||
Jump | void | ||
ReverseMidAir | void | ||
UpdateBoundingBox | void | ||
VerticalMovement | void |
Méthode | Description | |
---|---|---|
DoDamage ( int damage ) : void | ||
HandleInput ( IPlayerControlState playerInputState ) : void | ||
Player ( PlatformGame game, string name, |
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Spawn ( |
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SwitchTeam ( |
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Update ( |
Méthode | Description | |
---|---|---|
ApplyInput ( ) : void | ||
Die ( ) : void | ||
HorizontalMovement ( ) : void | ||
Jump ( ) : void | ||
ReverseMidAir ( ) : void | ||
UpdateBoundingBox ( ) : void | ||
VerticalMovement ( ) : void |
public HandleInput ( IPlayerControlState playerInputState ) : void | ||
playerInputState | IPlayerControlState | |
Résultat | void |
public Player ( PlatformGame game, string name, |
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game | PlatformGame | |
name | string | |
spriteSheetDefinition | ||
Résultat | Microsoft.Xna.Framework |
public Spawn ( |
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spawnPoint | ||
Résultat | void |
public Update ( |
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gameTime | ||
Résultat | void |