Property | Type | Description | |
---|---|---|---|
DesiredVelocityScale | float | ||
DesiredVelocityWeight | float | ||
GlobalIncompressibility | float | ||
locked | bool | ||
maxNeighbours | int | ||
neighbourDists | List |
||
neighbours | List |
||
position | |||
radius | float | ||
simulator | |||
watch1 | System.Diagnostics.Stopwatch | ||
watch2 | System.Diagnostics.Stopwatch |
Method | Description | |
---|---|---|
Agent ( |
||
BufferSwitch ( ) : void | ||
CalculateNeighbours ( ) : void | ||
InsertAgentNeighbour ( Agent agent, float rangeSq ) : float | ||
InsertObstacleNeighbour ( |
||
Interpolate ( float t ) : void | ||
IntersectionFactor ( |
||
SetYPosition ( float yCoordinate ) : void | ||
Teleport ( |
||
Update ( ) : void |
Method | Description | |
---|---|---|
CalculateVelocity ( Pathfinding context ) : void | ||
DrawCircle ( |
||
DrawCircle ( |
||
DrawCross ( |
||
DrawCross ( |
||
DrawVO ( |
||
Rainbow ( float v ) : |
||
Sqr ( float x ) : float | ||
To3D ( |
||
Trace ( VO vos, int voCount, |
public Agent ( |
||
pos | ||
return | UnityEngine |
public InsertAgentNeighbour ( Agent agent, float rangeSq ) : float | ||
agent | Agent | |
rangeSq | float | |
return | float |
public InsertObstacleNeighbour ( |
||
ob1 | ||
rangeSq | float | |
return | void |
public static IntersectionFactor ( |
||
start1 | ||
dir1 | ||
start2 | ||
dir2 | ||
factor | float | |
return | bool |
public SetYPosition ( float yCoordinate ) : void | ||
yCoordinate | float | |
return | void |
public static float DesiredVelocityScale | ||
return | float |
public static float DesiredVelocityWeight | ||
return | float |
public static float GlobalIncompressibility | ||
return | float |
public Simulator,Pathfinding.RVO simulator | ||
return |
public static System.Diagnostics.Stopwatch watch1 | ||
return | System.Diagnostics.Stopwatch |