Method |
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addMaterial ( string mat, ColorEx clr, SceneBlendType sbt ) : void |
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createPoints ( Vector3 dimensions, Vector3 doorDimensions ) : void |
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createPortals ( SceneManager scene, Entity room, SceneNode roomNode, PCZone zone, short doorFlags, bool isEnclosure ) : void |
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createPortals ( SceneManager scene, ManualObject room, SceneNode roomNode, PCZone zone, short doorFlags, bool isEnclosure ) : void |
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createRoom ( SceneManager scene, string name, short doorFlags, bool isEnclosure, Vector3 dimensions, Vector3 doorDimensions ) : ManualObject |
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createTestBuilding ( SceneManager scene, string name ) : PCZSceneNode |
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createWalls ( ManualObject room, short doorFlags, bool isEnclosure ) : void |
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