Метод | Описание | |
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addMaterial ( string mat, |
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createPoints ( Vector3 dimensions, Vector3 doorDimensions ) : void | ||
createPortals ( |
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createPortals ( |
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createRoom ( |
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createTestBuilding ( |
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createWalls ( ManualObject room, short doorFlags, bool isEnclosure ) : void |
public addMaterial ( string mat, |
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mat | string | |
clr | ||
sbt | SceneBlendType | |
Результат | void |
public createPoints ( Vector3 dimensions, Vector3 doorDimensions ) : void | ||
dimensions | Vector3 | |
doorDimensions | Vector3 | |
Результат | void |
public createPortals ( |
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scene | ||
room | Entity | |
roomNode | ||
zone | ||
doorFlags | short | |
isEnclosure | bool | |
Результат | void |
public createPortals ( |
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scene | ||
room | ManualObject | |
roomNode | ||
zone | ||
doorFlags | short | |
isEnclosure | bool | |
Результат | void |
public createRoom ( |
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scene | ||
name | string | |
doorFlags | short | |
isEnclosure | bool | |
dimensions | Vector3 | |
doorDimensions | Vector3 | |
Результат | ManualObject |
public createTestBuilding ( |
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scene | ||
name | string | |
Результат |
public createWalls ( ManualObject room, short doorFlags, bool isEnclosure ) : void | ||
room | ManualObject | |
doorFlags | short | |
isEnclosure | bool | |
Результат | void |