C# Class OpenSim.Region.Physics.POSPlugin.POSScene

Inheritance: PhysicsScene
显示文件 Open project: N3X15/VoxelSim

Public Methods

Method Description
AddAvatar ( string avName, System.Vector3 position, System.Vector3 size, bool isFlying ) : PhysicsActor
AddPhysicsActorTaint ( PhysicsActor prim ) : void
AddPrimShape ( string primName, OpenSim.Framework.PrimitiveBaseShape pbs, System.Vector3 position, System.Vector3 size, Quaternion rotation ) : PhysicsActor
AddPrimShape ( string primName, OpenSim.Framework.PrimitiveBaseShape pbs, System.Vector3 position, System.Vector3 size, Quaternion rotation, bool isPhysical ) : PhysicsActor
DeleteTerrain ( ) : void
Dispose ( ) : void
GetResults ( ) : void
GetTopColliders ( ) : float>.Dictionary
Initialise ( IMesher meshmerizer, IVoxelMesher voxmesh, IConfigSource config ) : void
POSScene ( String _sceneIdentifier ) : System
RemoveAvatar ( PhysicsActor character ) : void
RemovePrim ( PhysicsActor prim ) : void
SetTerrain ( bool heightMap ) : void
SetWaterLevel ( float baseheight ) : void
Simulate ( float timeStep ) : float

Private Methods

Method Description
isColliding ( OpenSim.Region.Physics.POSPlugin.POSCharacter c, OpenSim.Region.Physics.POSPlugin.POSPrim p ) : bool
isCollidingWithPrim ( OpenSim.Region.Physics.POSPlugin.POSCharacter c ) : bool

Method Details

AddAvatar() public method

public AddAvatar ( string avName, System.Vector3 position, System.Vector3 size, bool isFlying ) : PhysicsActor
avName string
position System.Vector3
size System.Vector3
isFlying bool
return PhysicsActor

AddPhysicsActorTaint() public method

public AddPhysicsActorTaint ( PhysicsActor prim ) : void
prim PhysicsActor
return void

AddPrimShape() public method

public AddPrimShape ( string primName, OpenSim.Framework.PrimitiveBaseShape pbs, System.Vector3 position, System.Vector3 size, Quaternion rotation ) : PhysicsActor
primName string
pbs OpenSim.Framework.PrimitiveBaseShape
position System.Vector3
size System.Vector3
rotation Quaternion
return PhysicsActor

AddPrimShape() public method

public AddPrimShape ( string primName, OpenSim.Framework.PrimitiveBaseShape pbs, System.Vector3 position, System.Vector3 size, Quaternion rotation, bool isPhysical ) : PhysicsActor
primName string
pbs OpenSim.Framework.PrimitiveBaseShape
position System.Vector3
size System.Vector3
rotation Quaternion
isPhysical bool
return PhysicsActor

DeleteTerrain() public method

public DeleteTerrain ( ) : void
return void

Dispose() public method

public Dispose ( ) : void
return void

GetResults() public method

public GetResults ( ) : void
return void

GetTopColliders() public method

public GetTopColliders ( ) : float>.Dictionary
return float>.Dictionary

Initialise() public method

public Initialise ( IMesher meshmerizer, IVoxelMesher voxmesh, IConfigSource config ) : void
meshmerizer IMesher
voxmesh IVoxelMesher
config IConfigSource
return void

POSScene() public method

public POSScene ( String _sceneIdentifier ) : System
_sceneIdentifier String
return System

RemoveAvatar() public method

public RemoveAvatar ( PhysicsActor character ) : void
character PhysicsActor
return void

RemovePrim() public method

public RemovePrim ( PhysicsActor prim ) : void
prim PhysicsActor
return void

SetTerrain() public method

public SetTerrain ( bool heightMap ) : void
heightMap bool
return void

SetWaterLevel() public method

public SetWaterLevel ( float baseheight ) : void
baseheight float
return void

Simulate() public method

public Simulate ( float timeStep ) : float
timeStep float
return float