Method | Description | |
---|---|---|
AddAvatar ( string avName, System.Vector3 position, System.Vector3 size, bool isFlying ) : PhysicsActor | ||
AddPhysicsActorTaint ( PhysicsActor prim ) : void | ||
AddPrimShape ( string primName, OpenSim.Framework.PrimitiveBaseShape pbs, System.Vector3 position, System.Vector3 size, Quaternion rotation ) : PhysicsActor | ||
AddPrimShape ( string primName, OpenSim.Framework.PrimitiveBaseShape pbs, System.Vector3 position, System.Vector3 size, Quaternion rotation, bool isPhysical ) : PhysicsActor | ||
DeleteTerrain ( ) : void | ||
Dispose ( ) : void | ||
GetResults ( ) : void | ||
GetTopColliders ( ) : float>.Dictionary |
||
Initialise ( IMesher meshmerizer, IVoxelMesher voxmesh, IConfigSource config ) : void | ||
POSScene ( String _sceneIdentifier ) : System | ||
RemoveAvatar ( PhysicsActor character ) : void | ||
RemovePrim ( PhysicsActor prim ) : void | ||
SetTerrain ( bool heightMap ) : void | ||
SetWaterLevel ( float baseheight ) : void | ||
Simulate ( float timeStep ) : float |
Method | Description | |
---|---|---|
isColliding ( OpenSim.Region.Physics.POSPlugin.POSCharacter c, OpenSim.Region.Physics.POSPlugin.POSPrim p ) : bool | ||
isCollidingWithPrim ( OpenSim.Region.Physics.POSPlugin.POSCharacter c ) : bool |
public AddAvatar ( string avName, System.Vector3 position, System.Vector3 size, bool isFlying ) : PhysicsActor | ||
avName | string | |
position | System.Vector3 | |
size | System.Vector3 | |
isFlying | bool | |
return | PhysicsActor |
public AddPhysicsActorTaint ( PhysicsActor prim ) : void | ||
prim | PhysicsActor | |
return | void |
public AddPrimShape ( string primName, OpenSim.Framework.PrimitiveBaseShape pbs, System.Vector3 position, System.Vector3 size, Quaternion rotation ) : PhysicsActor | ||
primName | string | |
pbs | OpenSim.Framework.PrimitiveBaseShape | |
position | System.Vector3 | |
size | System.Vector3 | |
rotation | Quaternion | |
return | PhysicsActor |
public AddPrimShape ( string primName, OpenSim.Framework.PrimitiveBaseShape pbs, System.Vector3 position, System.Vector3 size, Quaternion rotation, bool isPhysical ) : PhysicsActor | ||
primName | string | |
pbs | OpenSim.Framework.PrimitiveBaseShape | |
position | System.Vector3 | |
size | System.Vector3 | |
rotation | Quaternion | |
isPhysical | bool | |
return | PhysicsActor |
public GetTopColliders ( ) : float>.Dictionary |
||
return | float>.Dictionary |
public Initialise ( IMesher meshmerizer, IVoxelMesher voxmesh, IConfigSource config ) : void | ||
meshmerizer | IMesher | |
voxmesh | IVoxelMesher | |
config | IConfigSource | |
return | void |
public POSScene ( String _sceneIdentifier ) : System | ||
_sceneIdentifier | String | |
return | System |
public RemoveAvatar ( PhysicsActor character ) : void | ||
character | PhysicsActor | |
return | void |
public RemovePrim ( PhysicsActor prim ) : void | ||
prim | PhysicsActor | |
return | void |
public SetWaterLevel ( float baseheight ) : void | ||
baseheight | float | |
return | void |