C# Class OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.LocalAssetServicesConnector

Inheritance: ISharedRegionModule, IAssetService
显示文件 Open project: openmetaversefoundation/fortis-opensim Class Usage Examples

Public Methods

Method Description
AddRegion ( Scene scene ) : void
Close ( ) : void
Delete ( string id ) : bool
Get ( string id ) : OpenSim.Framework.AssetBase
Get ( string id, Object sender, AssetRetrieved handler ) : bool
GetCached ( string id ) : OpenSim.Framework.AssetBase
GetData ( string id ) : byte[]
GetMetadata ( string id ) : OpenSim.Framework.AssetMetadata
Initialise ( IConfigSource source ) : void
PostInitialise ( ) : void
RegionLoaded ( Scene scene ) : void
RemoveRegion ( Scene scene ) : void
Store ( OpenSim.Framework.AssetBase asset ) : string
UpdateContent ( string id, byte data ) : bool

Method Details

AddRegion() public method

public AddRegion ( Scene scene ) : void
scene OpenSim.Region.Framework.Scenes.Scene
return void

Close() public method

public Close ( ) : void
return void

Delete() public method

public Delete ( string id ) : bool
id string
return bool

Get() public method

public Get ( string id ) : OpenSim.Framework.AssetBase
id string
return OpenSim.Framework.AssetBase

Get() public method

public Get ( string id, Object sender, AssetRetrieved handler ) : bool
id string
sender Object
handler AssetRetrieved
return bool

GetCached() public method

public GetCached ( string id ) : OpenSim.Framework.AssetBase
id string
return OpenSim.Framework.AssetBase

GetData() public method

public GetData ( string id ) : byte[]
id string
return byte[]

GetMetadata() public method

public GetMetadata ( string id ) : OpenSim.Framework.AssetMetadata
id string
return OpenSim.Framework.AssetMetadata

Initialise() public method

public Initialise ( IConfigSource source ) : void
source IConfigSource
return void

PostInitialise() public method

public PostInitialise ( ) : void
return void

RegionLoaded() public method

public RegionLoaded ( Scene scene ) : void
scene OpenSim.Region.Framework.Scenes.Scene
return void

RemoveRegion() public method

public RemoveRegion ( Scene scene ) : void
scene OpenSim.Region.Framework.Scenes.Scene
return void

Store() public method

public Store ( OpenSim.Framework.AssetBase asset ) : string
asset OpenSim.Framework.AssetBase
return string

UpdateContent() public method

public UpdateContent ( string id, byte data ) : bool
id string
data byte
return bool