C# Class OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule

Inheritance: ISharedRegionModule, IDynamicTextureManager
显示文件 Open project: openmetaversefoundation/fortis-opensim Class Usage Examples

Public Methods

Method Description
AddDynamicTextureData ( UUID simID, UUID primID, string contentType, string data, string extraParams, int updateTimer ) : UUID
AddDynamicTextureData ( UUID simID, UUID primID, string contentType, string data, string extraParams, int updateTimer, bool SetBlending, byte AlphaValue ) : UUID
AddDynamicTextureData ( UUID simID, UUID primID, string contentType, string data, string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face ) : UUID
AddDynamicTextureURL ( UUID simID, UUID primID, string contentType, string url, string extraParams, int updateTimer ) : UUID
AddDynamicTextureURL ( UUID simID, UUID primID, string contentType, string url, string extraParams, int updateTimer, bool SetBlending, byte AlphaValue ) : UUID
AddDynamicTextureURL ( UUID simID, UUID primID, string contentType, string url, string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face ) : UUID
Close ( ) : void
GetDrawStringSize ( string contentType, string text, string fontName, int fontSize, double &xSize, double &ySize ) : void
Initialise ( Scene scene, IConfigSource config ) : void
PostInitialise ( ) : void
RegisterRender ( string handleType, IDynamicTextureRender render ) : void
ReturnData ( UUID id, byte data ) : void

Called by code which actually renders the dynamic texture to supply texture data.

Method Details

AddDynamicTextureData() public method

public AddDynamicTextureData ( UUID simID, UUID primID, string contentType, string data, string extraParams, int updateTimer ) : UUID
simID UUID
primID UUID
contentType string
data string
extraParams string
updateTimer int
return UUID

AddDynamicTextureData() public method

public AddDynamicTextureData ( UUID simID, UUID primID, string contentType, string data, string extraParams, int updateTimer, bool SetBlending, byte AlphaValue ) : UUID
simID UUID
primID UUID
contentType string
data string
extraParams string
updateTimer int
SetBlending bool
AlphaValue byte
return UUID

AddDynamicTextureData() public method

public AddDynamicTextureData ( UUID simID, UUID primID, string contentType, string data, string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face ) : UUID
simID UUID
primID UUID
contentType string
data string
extraParams string
updateTimer int
SetBlending bool
disp int
AlphaValue byte
face int
return UUID

AddDynamicTextureURL() public method

public AddDynamicTextureURL ( UUID simID, UUID primID, string contentType, string url, string extraParams, int updateTimer ) : UUID
simID UUID
primID UUID
contentType string
url string
extraParams string
updateTimer int
return UUID

AddDynamicTextureURL() public method

public AddDynamicTextureURL ( UUID simID, UUID primID, string contentType, string url, string extraParams, int updateTimer, bool SetBlending, byte AlphaValue ) : UUID
simID UUID
primID UUID
contentType string
url string
extraParams string
updateTimer int
SetBlending bool
AlphaValue byte
return UUID

AddDynamicTextureURL() public method

public AddDynamicTextureURL ( UUID simID, UUID primID, string contentType, string url, string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face ) : UUID
simID UUID
primID UUID
contentType string
url string
extraParams string
updateTimer int
SetBlending bool
disp int
AlphaValue byte
face int
return UUID

Close() public method

public Close ( ) : void
return void

GetDrawStringSize() public method

public GetDrawStringSize ( string contentType, string text, string fontName, int fontSize, double &xSize, double &ySize ) : void
contentType string
text string
fontName string
fontSize int
xSize double
ySize double
return void

Initialise() public method

public Initialise ( Scene scene, IConfigSource config ) : void
scene OpenSim.Region.Framework.Scenes.Scene
config IConfigSource
return void

PostInitialise() public method

public PostInitialise ( ) : void
return void

RegisterRender() public method

public RegisterRender ( string handleType, IDynamicTextureRender render ) : void
handleType string
render IDynamicTextureRender
return void

ReturnData() public method

Called by code which actually renders the dynamic texture to supply texture data.
public ReturnData ( UUID id, byte data ) : void
id UUID
data byte
return void