C# Class NFrame.NFCKernelModule

Inheritance: NFIKernelModule
显示文件 Open project: ketoo/NoahGameFrame

Public Methods

Method Description
AddHeartBeat ( NFGUID self, string strHeartBeatName, NFIHeartBeat handler, float fTime, int nCount ) : bool
AfterInit ( ) : void
BeforeShut ( ) : void
CreateObject ( NFGUID self, int nContainerID, int nGroupID, string strClassName, string strConfigIndex, NFIDataList arg ) : NFIObject
DestroyObject ( NFGUID self ) : bool
Execute ( ) : void
FindHeartBeat ( NFGUID self, string strHeartBeatName ) : bool
FindProperty ( NFGUID self, string strPropertyName ) : bool
FindRecord ( NFGUID self, string strRecordName ) : NFIRecord
FindRecordRow ( NFGUID self, string strRecordName, int nCol, NFGUID nValue, NFIDataList &xDatalist ) : int
FindRecordRow ( NFGUID self, string strRecordName, int nCol, NFVector2 nValue, NFIDataList &xDatalist ) : int
FindRecordRow ( NFGUID self, string strRecordName, int nCol, NFVector3 nValue, NFIDataList &xDatalist ) : int
FindRecordRow ( NFGUID self, string strRecordName, int nCol, double fValue, NFIDataList &xDatalist ) : int
FindRecordRow ( NFGUID self, string strRecordName, int nCol, int nValue, NFIDataList &xDatalist ) : int
FindRecordRow ( NFGUID self, string strRecordName, int nCol, string strValue, NFIDataList &xDatalist ) : int
GetElementModule ( ) : NFIElementModule
GetLogicClassModule ( ) : NFILogicClassModule
GetObject ( NFGUID ident ) : NFIObject
GetObjectList ( ) : NFIDataList
GetUploadModule ( ) : NFIUploadModule
Init ( ) : void
NFCKernelModule ( ) : System
QueryPropertyFloat ( NFGUID self, string strPropertyName ) : double
QueryPropertyInt ( NFGUID self, string strPropertyName ) : System.Int64
QueryPropertyObject ( NFGUID self, string strPropertyName ) : NFGUID
QueryPropertyString ( NFGUID self, string strPropertyName ) : string
QueryPropertyVector2 ( NFGUID self, string strPropertyName ) : NFVector2
QueryPropertyVector3 ( NFGUID self, string strPropertyName ) : NFVector3
QueryRecordFloat ( NFGUID self, string strRecordName, int nRow, int nCol ) : double
QueryRecordInt ( NFGUID self, string strRecordName, int nRow, int nCol ) : System.Int64
QueryRecordObject ( NFGUID self, string strRecordName, int nRow, int nCol ) : NFGUID
QueryRecordString ( NFGUID self, string strRecordName, int nRow, int nCol ) : string
QueryRecordVector2 ( NFGUID self, string strRecordName, int nRow, int nCol ) : NFVector2
QueryRecordVector3 ( NFGUID self, string strRecordName, int nRow, int nCol ) : NFVector3
RegisterClassCallBack ( string strClassName, NFIObject handler ) : void
RegisterEventCallBack ( NFGUID self, int nEventID, NFIEvent handler ) : void
RegisterPropertyCallback ( NFGUID self, string strPropertyName, NFIProperty handler ) : void
RegisterRecordCallback ( NFGUID self, string strRecordName, NFIRecord handler ) : void
RemoveHeartBeat ( NFGUID self, string strHeartBeatName ) : bool
SetPropertyFloat ( NFGUID self, string strPropertyName, double fValue ) : bool
SetPropertyInt ( NFGUID self, string strPropertyName, System.Int64 nValue ) : bool
SetPropertyObject ( NFGUID self, string strPropertyName, NFGUID objectValue ) : bool
SetPropertyString ( NFGUID self, string strPropertyName, string strValue ) : bool
SetPropertyVector2 ( NFGUID self, string strPropertyName, NFVector2 objectValue ) : bool
SetPropertyVector3 ( NFGUID self, string strPropertyName, NFVector3 objectValue ) : bool
SetRecordFloat ( NFGUID self, string strRecordName, int nRow, int nCol, double fValue ) : bool
SetRecordInt ( NFGUID self, string strRecordName, int nRow, int nCol, System.Int64 nValue ) : bool
SetRecordObject ( NFGUID self, string strRecordName, int nRow, int nCol, NFGUID objectValue ) : bool
SetRecordString ( NFGUID self, string strRecordName, int nRow, int nCol, string strValue ) : bool
SetRecordVector2 ( NFGUID self, string strRecordName, int nRow, int nCol, NFVector2 objectValue ) : bool
SetRecordVector3 ( NFGUID self, string strRecordName, int nRow, int nCol, NFVector3 objectValue ) : bool
Shut ( ) : void
UpDate ( float fTime ) : bool

Private Methods

Method Description
InitProperty ( NFGUID self, string strClassName ) : void
InitRecord ( NFGUID self, string strClassName ) : void

Method Details

AddHeartBeat() public method

public AddHeartBeat ( NFGUID self, string strHeartBeatName, NFIHeartBeat handler, float fTime, int nCount ) : bool
self NFGUID
strHeartBeatName string
handler NFIHeartBeat
fTime float
nCount int
return bool

AfterInit() public method

public AfterInit ( ) : void
return void

BeforeShut() public method

public BeforeShut ( ) : void
return void

CreateObject() public method

public CreateObject ( NFGUID self, int nContainerID, int nGroupID, string strClassName, string strConfigIndex, NFIDataList arg ) : NFIObject
self NFGUID
nContainerID int
nGroupID int
strClassName string
strConfigIndex string
arg NFIDataList
return NFIObject

DestroyObject() public method

public DestroyObject ( NFGUID self ) : bool
self NFGUID
return bool

Execute() public method

public Execute ( ) : void
return void

FindHeartBeat() public method

public FindHeartBeat ( NFGUID self, string strHeartBeatName ) : bool
self NFGUID
strHeartBeatName string
return bool

FindProperty() public method

public FindProperty ( NFGUID self, string strPropertyName ) : bool
self NFGUID
strPropertyName string
return bool

FindRecord() public method

public FindRecord ( NFGUID self, string strRecordName ) : NFIRecord
self NFGUID
strRecordName string
return NFIRecord

FindRecordRow() public method

public FindRecordRow ( NFGUID self, string strRecordName, int nCol, NFGUID nValue, NFIDataList &xDatalist ) : int
self NFGUID
strRecordName string
nCol int
nValue NFGUID
xDatalist NFIDataList
return int

FindRecordRow() public method

public FindRecordRow ( NFGUID self, string strRecordName, int nCol, NFVector2 nValue, NFIDataList &xDatalist ) : int
self NFGUID
strRecordName string
nCol int
nValue NFVector2
xDatalist NFIDataList
return int

FindRecordRow() public method

public FindRecordRow ( NFGUID self, string strRecordName, int nCol, NFVector3 nValue, NFIDataList &xDatalist ) : int
self NFGUID
strRecordName string
nCol int
nValue NFVector3
xDatalist NFIDataList
return int

FindRecordRow() public method

public FindRecordRow ( NFGUID self, string strRecordName, int nCol, double fValue, NFIDataList &xDatalist ) : int
self NFGUID
strRecordName string
nCol int
fValue double
xDatalist NFIDataList
return int

FindRecordRow() public method

public FindRecordRow ( NFGUID self, string strRecordName, int nCol, int nValue, NFIDataList &xDatalist ) : int
self NFGUID
strRecordName string
nCol int
nValue int
xDatalist NFIDataList
return int

FindRecordRow() public method

public FindRecordRow ( NFGUID self, string strRecordName, int nCol, string strValue, NFIDataList &xDatalist ) : int
self NFGUID
strRecordName string
nCol int
strValue string
xDatalist NFIDataList
return int

GetElementModule() public method

public GetElementModule ( ) : NFIElementModule
return NFIElementModule

GetLogicClassModule() public method

public GetLogicClassModule ( ) : NFILogicClassModule
return NFILogicClassModule

GetObject() public method

public GetObject ( NFGUID ident ) : NFIObject
ident NFGUID
return NFIObject

GetObjectList() public method

public GetObjectList ( ) : NFIDataList
return NFIDataList

GetUploadModule() public method

public GetUploadModule ( ) : NFIUploadModule
return NFIUploadModule

Init() public method

public Init ( ) : void
return void

NFCKernelModule() public method

public NFCKernelModule ( ) : System
return System

QueryPropertyFloat() public method

public QueryPropertyFloat ( NFGUID self, string strPropertyName ) : double
self NFGUID
strPropertyName string
return double

QueryPropertyInt() public method

public QueryPropertyInt ( NFGUID self, string strPropertyName ) : System.Int64
self NFGUID
strPropertyName string
return System.Int64

QueryPropertyObject() public method

public QueryPropertyObject ( NFGUID self, string strPropertyName ) : NFGUID
self NFGUID
strPropertyName string
return NFGUID

QueryPropertyString() public method

public QueryPropertyString ( NFGUID self, string strPropertyName ) : string
self NFGUID
strPropertyName string
return string

QueryPropertyVector2() public method

public QueryPropertyVector2 ( NFGUID self, string strPropertyName ) : NFVector2
self NFGUID
strPropertyName string
return NFVector2

QueryPropertyVector3() public method

public QueryPropertyVector3 ( NFGUID self, string strPropertyName ) : NFVector3
self NFGUID
strPropertyName string
return NFVector3

QueryRecordFloat() public method

public QueryRecordFloat ( NFGUID self, string strRecordName, int nRow, int nCol ) : double
self NFGUID
strRecordName string
nRow int
nCol int
return double

QueryRecordInt() public method

public QueryRecordInt ( NFGUID self, string strRecordName, int nRow, int nCol ) : System.Int64
self NFGUID
strRecordName string
nRow int
nCol int
return System.Int64

QueryRecordObject() public method

public QueryRecordObject ( NFGUID self, string strRecordName, int nRow, int nCol ) : NFGUID
self NFGUID
strRecordName string
nRow int
nCol int
return NFGUID

QueryRecordString() public method

public QueryRecordString ( NFGUID self, string strRecordName, int nRow, int nCol ) : string
self NFGUID
strRecordName string
nRow int
nCol int
return string

QueryRecordVector2() public method

public QueryRecordVector2 ( NFGUID self, string strRecordName, int nRow, int nCol ) : NFVector2
self NFGUID
strRecordName string
nRow int
nCol int
return NFVector2

QueryRecordVector3() public method

public QueryRecordVector3 ( NFGUID self, string strRecordName, int nRow, int nCol ) : NFVector3
self NFGUID
strRecordName string
nRow int
nCol int
return NFVector3

RegisterClassCallBack() public method

public RegisterClassCallBack ( string strClassName, NFIObject handler ) : void
strClassName string
handler NFIObject
return void

RegisterEventCallBack() public method

public RegisterEventCallBack ( NFGUID self, int nEventID, NFIEvent handler ) : void
self NFGUID
nEventID int
handler NFIEvent
return void

RegisterPropertyCallback() public method

public RegisterPropertyCallback ( NFGUID self, string strPropertyName, NFIProperty handler ) : void
self NFGUID
strPropertyName string
handler NFIProperty
return void

RegisterRecordCallback() public method

public RegisterRecordCallback ( NFGUID self, string strRecordName, NFIRecord handler ) : void
self NFGUID
strRecordName string
handler NFIRecord
return void

RemoveHeartBeat() public method

public RemoveHeartBeat ( NFGUID self, string strHeartBeatName ) : bool
self NFGUID
strHeartBeatName string
return bool

SetPropertyFloat() public method

public SetPropertyFloat ( NFGUID self, string strPropertyName, double fValue ) : bool
self NFGUID
strPropertyName string
fValue double
return bool

SetPropertyInt() public method

public SetPropertyInt ( NFGUID self, string strPropertyName, System.Int64 nValue ) : bool
self NFGUID
strPropertyName string
nValue System.Int64
return bool

SetPropertyObject() public method

public SetPropertyObject ( NFGUID self, string strPropertyName, NFGUID objectValue ) : bool
self NFGUID
strPropertyName string
objectValue NFGUID
return bool

SetPropertyString() public method

public SetPropertyString ( NFGUID self, string strPropertyName, string strValue ) : bool
self NFGUID
strPropertyName string
strValue string
return bool

SetPropertyVector2() public method

public SetPropertyVector2 ( NFGUID self, string strPropertyName, NFVector2 objectValue ) : bool
self NFGUID
strPropertyName string
objectValue NFVector2
return bool

SetPropertyVector3() public method

public SetPropertyVector3 ( NFGUID self, string strPropertyName, NFVector3 objectValue ) : bool
self NFGUID
strPropertyName string
objectValue NFVector3
return bool

SetRecordFloat() public method

public SetRecordFloat ( NFGUID self, string strRecordName, int nRow, int nCol, double fValue ) : bool
self NFGUID
strRecordName string
nRow int
nCol int
fValue double
return bool

SetRecordInt() public method

public SetRecordInt ( NFGUID self, string strRecordName, int nRow, int nCol, System.Int64 nValue ) : bool
self NFGUID
strRecordName string
nRow int
nCol int
nValue System.Int64
return bool

SetRecordObject() public method

public SetRecordObject ( NFGUID self, string strRecordName, int nRow, int nCol, NFGUID objectValue ) : bool
self NFGUID
strRecordName string
nRow int
nCol int
objectValue NFGUID
return bool

SetRecordString() public method

public SetRecordString ( NFGUID self, string strRecordName, int nRow, int nCol, string strValue ) : bool
self NFGUID
strRecordName string
nRow int
nCol int
strValue string
return bool

SetRecordVector2() public method

public SetRecordVector2 ( NFGUID self, string strRecordName, int nRow, int nCol, NFVector2 objectValue ) : bool
self NFGUID
strRecordName string
nRow int
nCol int
objectValue NFVector2
return bool

SetRecordVector3() public method

public SetRecordVector3 ( NFGUID self, string strRecordName, int nRow, int nCol, NFVector3 objectValue ) : bool
self NFGUID
strRecordName string
nRow int
nCol int
objectValue NFVector3
return bool

Shut() public method

public Shut ( ) : void
return void

UpDate() public method

public UpDate ( float fTime ) : bool
fTime float
return bool