Method | Description | |
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AddSpell ( Vector3 pos, Spells s, Vector3 target ) : void | ||
Draw ( |
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GetManaCost ( Spells spellType ) : int | ||
GetSpellDescription ( Spells spellType ) : string | ||
GetSpellPrice ( Spells spellType ) : int | ||
Initialize ( ) : void |
Allows the game component to perform any initialization it needs to before starting to run. This is where it can query for any required services and load content.
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LearnSpell ( |
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LoadSpells ( ) : void | ||
NextLevel ( ) : void | ||
ResetAfterGameOver ( ) : void | ||
SpellHandler ( Microsoft.Xna.Framework.Game game ) : System | ||
Update ( |
Allows the game component to update itself.
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Method | Description | |
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LoadContent ( ) : void |
public AddSpell ( Vector3 pos, Spells s, Vector3 target ) : void | ||
pos | Vector3 | |
s | Spells | |
target | Vector3 | |
return | void |
public Draw ( |
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gameTime | ||
return | void |
public GetManaCost ( Spells spellType ) : int | ||
spellType | Spells | |
return | int |
public GetSpellDescription ( Spells spellType ) : string | ||
spellType | Spells | |
return | string |
public GetSpellPrice ( Spells spellType ) : int | ||
spellType | Spells | |
return | int |
public LearnSpell ( |
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learn | ||
return | void |
public SpellHandler ( Microsoft.Xna.Framework.Game game ) : System | ||
game | Microsoft.Xna.Framework.Game | |
return | System |
public Update ( |
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gameTime | Provides a snapshot of timing values. | |
thumbSticksRightX | float | |
return | void |