메소드 |
설명 |
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AddSpell ( Vector3 pos, Spells s, Vector3 target ) : void |
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Draw ( GameTime gameTime ) : void |
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GetManaCost ( Spells spellType ) : int |
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GetSpellDescription ( Spells spellType ) : string |
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GetSpellPrice ( Spells spellType ) : int |
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Initialize ( ) : void |
Allows the game component to perform any initialization it needs to before starting to run. This is where it can query for any required services and load content. |
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LearnSpell ( SpellHandler learn ) : void |
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LoadSpells ( ) : void |
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NextLevel ( ) : void |
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ResetAfterGameOver ( ) : void |
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SpellHandler ( Microsoft.Xna.Framework.Game game ) : System |
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Update ( GameTime gameTime, float thumbSticksRightX ) : void |
Allows the game component to update itself. |
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