C# Class KeyLogger.Window1

Window1.xaml の相互作用ロジック
Inheritance: System.Windows.Window
显示文件 Open project: ufcpp/UfcppSample

Private Properties

Property Type Description
HookManager_MouseDown void
HookManager_MouseUp void

Public Methods

Method Description
Deserialize ( ) : void
Deserialize ( Stream stream ) : void
Dispatch ( System.Action a ) : void
HookManager_KeyDown ( object sender, System e ) : void
HookManager_KeyUp ( object sender, System e ) : void
Replay ( ) : void
ReplayThread ( ) : void
Serialize ( ) : void
Serialize ( Stream stream ) : void
ShowHistory ( ) : void
SwitchRecording ( ) : void
Window1 ( ) : System
buttonClear_Click ( object sender, RoutedEventArgs e ) : void
buttonLoad_Click ( object sender, RoutedEventArgs e ) : void
buttonRecord_Click ( object sender, RoutedEventArgs e ) : void
buttonReduce_Click ( object sender, RoutedEventArgs e ) : void
buttonReplay_Click ( object sender, RoutedEventArgs e ) : void
buttonSave_Click ( object sender, RoutedEventArgs e ) : void

Private Methods

Method Description
HookManager_MouseDown ( object sender, System e ) : void
HookManager_MouseUp ( object sender, System e ) : void

Method Details

Deserialize() public method

public Deserialize ( ) : void
return void

Deserialize() public method

public Deserialize ( Stream stream ) : void
stream Stream
return void

Dispatch() public method

public Dispatch ( System.Action a ) : void
a System.Action
return void

HookManager_KeyDown() public method

public HookManager_KeyDown ( object sender, System e ) : void
sender object
e System
return void

HookManager_KeyUp() public method

public HookManager_KeyUp ( object sender, System e ) : void
sender object
e System
return void

Replay() public method

public Replay ( ) : void
return void

ReplayThread() public method

public ReplayThread ( ) : void
return void

Serialize() public method

public Serialize ( ) : void
return void

Serialize() public method

public Serialize ( Stream stream ) : void
stream Stream
return void

ShowHistory() public method

public ShowHistory ( ) : void
return void

SwitchRecording() public method

public SwitchRecording ( ) : void
return void

Window1() public method

public Window1 ( ) : System
return System

buttonClear_Click() public method

public buttonClear_Click ( object sender, RoutedEventArgs e ) : void
sender object
e System.Windows.RoutedEventArgs
return void

buttonLoad_Click() public method

public buttonLoad_Click ( object sender, RoutedEventArgs e ) : void
sender object
e System.Windows.RoutedEventArgs
return void

buttonRecord_Click() public method

public buttonRecord_Click ( object sender, RoutedEventArgs e ) : void
sender object
e System.Windows.RoutedEventArgs
return void

buttonReduce_Click() public method

public buttonReduce_Click ( object sender, RoutedEventArgs e ) : void
sender object
e System.Windows.RoutedEventArgs
return void

buttonReplay_Click() public method

public buttonReplay_Click ( object sender, RoutedEventArgs e ) : void
sender object
e System.Windows.RoutedEventArgs
return void

buttonSave_Click() public method

public buttonSave_Click ( object sender, RoutedEventArgs e ) : void
sender object
e System.Windows.RoutedEventArgs
return void