C# Class Invert.Core.GraphDesigner.ForceBaseType

This is only required when for some reason you can't create a template using the actual base class you want
Inheritance: TemplateAttribute
显示文件 Open project: InvertGames/uFrame.Editor

Public Methods

Method Description
ForceBaseType ( Type type ) : System
ForceBaseType ( string type ) : System
Modify ( object templateInstance, MemberInfo info, TemplateContext ctx ) : void

Method Details

ForceBaseType() public method

public ForceBaseType ( Type type ) : System
type System.Type
return System

ForceBaseType() public method

public ForceBaseType ( string type ) : System
type string
return System

Modify() public method

public Modify ( object templateInstance, MemberInfo info, TemplateContext ctx ) : void
templateInstance object
info System.Reflection.MemberInfo
ctx TemplateContext
return void