C# Class GameTool.IndependentGameTool

Inheritance: System.Windows.Forms.Form
显示文件 Open project: NHNNEXT/2014-01-HUDIGAME-skyLab

Public Methods

Method Description
IndependentGameTool ( ) : System

Protected Methods

Method Description
Dispose ( bool disposing ) : void

사용 중인 모든 리소스를 정리합니다.

Private Methods

Method Description
ApplyScaleBtnClicked ( object sender, EventArgs e ) : void
ChangeJsonData ( TreeNode node, string val ) : void
GetBoxDataBtn ( object sender, EventArgs e ) : void
GetScaleBtnClicked ( object sender, EventArgs e ) : void
ISSPartRenderClick ( object sender, EventArgs e ) : void
ISSRenderStart ( object sender, EventArgs e ) : void
InitializeComponent ( ) : void

디자이너 지원에 필요한 메서드입니다. 이 메서드의 내용을 코드 편집기로 수정하지 마십시오.

InputScaleByUser ( object sender, KeyPressEventArgs e ) : void
JsonModifyDataBtn ( object sender, EventArgs e ) : void
LoadDataFromTree ( object sender, EventArgs e ) : void
LoadItemData ( object sender, EventArgs e ) : void
LoadJsonFile ( object sender, EventArgs e ) : void
LoadMeshBtn ( object sender, EventArgs e ) : void
ModifyObjValue ( object sender, EventArgs e ) : void
ObjJsonSelected ( object sender, TreeNodeMouseClickEventArgs e ) : void
ObjViewMouseLeave ( object sender, EventArgs e ) : void
ObjectCameraZoomInOut ( object sender, MouseEventArgs e ) : void
Render ( ) : void
ResetAccumulatedScale ( object sender, EventArgs e ) : void
SaveJSONFile ( object sender, EventArgs e ) : void
ScaleSliderScroll ( object sender, EventArgs e ) : void
SearchJsonFile ( object sender, EventArgs e ) : void
SearchMesh ( ) : void
SearchMeshBtn ( object sender, EventArgs e ) : void
ShowItemStat ( object sender, EventArgs e ) : void
SyncEachOther ( string senderName ) : void
SyncScaleValue ( object sender, KeyEventArgs e ) : void
TreeViewJsonDataSelected ( object sender, TreeNodeMouseClickEventArgs e ) : void
UpdateJSONTreesAll ( ) : void
WirdFrameOnOffBtnClicked ( object sender, EventArgs e ) : void

Method Details

Dispose() protected method

사용 중인 모든 리소스를 정리합니다.
protected Dispose ( bool disposing ) : void
disposing bool 관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.
return void

IndependentGameTool() public method

public IndependentGameTool ( ) : System
return System