Méthode | Description | |
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IndependentGameTool ( ) : System |
Méthode | Description | |
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Dispose ( bool disposing ) : void |
사용 중인 모든 리소스를 정리합니다.
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Méthode | Description | |
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ApplyScaleBtnClicked ( object sender, |
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ChangeJsonData ( |
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GetBoxDataBtn ( object sender, |
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GetScaleBtnClicked ( object sender, |
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ISSPartRenderClick ( object sender, |
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ISSRenderStart ( object sender, |
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InitializeComponent ( ) : void |
디자이너 지원에 필요한 메서드입니다. 이 메서드의 내용을 코드 편집기로 수정하지 마십시오.
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InputScaleByUser ( object sender, |
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JsonModifyDataBtn ( object sender, |
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LoadDataFromTree ( object sender, |
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LoadItemData ( object sender, |
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LoadJsonFile ( object sender, |
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LoadMeshBtn ( object sender, |
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ModifyObjValue ( object sender, |
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ObjJsonSelected ( object sender, |
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ObjViewMouseLeave ( object sender, |
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ObjectCameraZoomInOut ( object sender, MouseEventArgs e ) : void | ||
Render ( ) : void | ||
ResetAccumulatedScale ( object sender, |
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SaveJSONFile ( object sender, |
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ScaleSliderScroll ( object sender, |
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SearchJsonFile ( object sender, |
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SearchMesh ( ) : void | ||
SearchMeshBtn ( object sender, |
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ShowItemStat ( object sender, |
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SyncEachOther ( string senderName ) : void | ||
SyncScaleValue ( object sender, |
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TreeViewJsonDataSelected ( object sender, |
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UpdateJSONTreesAll ( ) : void | ||
WirdFrameOnOffBtnClicked ( object sender, |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | 관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다. |
Résultat | void |