Method | Description | |
---|---|---|
KeyExist ( string key, Game g2ignore = null ) : bool |
Return true if the key already exist in the collection
|
Method | Description | |
---|---|---|
GameCollection ( ) : System.Collections.ObjectModel |
public static KeyExist ( string key, Game g2ignore = null ) : bool | ||
key | string | Key 2 check |
g2ignore | Game | GameKey to ignore, ex: the current edited key |
return | bool |