C# Class FlatRedBall.Gui.Marker

Summary description for Marker.
显示文件 Open project: vchelaru/FlatRedBall

Public Properties

Property Type Description
ReferenceObject Object
ScaleX float
ScaleY float
Texture Microsoft.Xna.Framework.Graphics.Texture2D
Value double

Property Details

ReferenceObject public_oe property

The object that the Marker represents.
This can be used if an object is to be selected on a MarkerTimeLine, like an animation frame.
public Object ReferenceObject
return Object

ScaleX public_oe property

The distance from the center to the edge on the X axis. Increasing this makes the Marker wider.
public float ScaleX
return float

ScaleY public_oe property

The distance from the center to the edge on the Y axis. Increasing this makes the Marker taller.
public float ScaleY
return float

Texture public_oe property

UNUSED
public Texture2D,Microsoft.Xna.Framework.Graphics Texture
return Microsoft.Xna.Framework.Graphics.Texture2D

Value public_oe property

The value in the MarkerTimeLine that the Marker is located.
Usually the value represents time. Therefore, if a Marker is being used to show when an animation frame executes, this value should be the animation frame's time.
public double Value
return double