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FlatRedBall
Gui
Marker
C# 클래스 FlatRedBall.Gui.Marker
Summary description for Marker.
파일 보기
프로젝트 열기: vchelaru/FlatRedBall
공개 프로퍼티들
프로퍼티
타입
설명
ReferenceObject
Object
ScaleX
float
ScaleY
float
Texture
Microsoft.Xna.Framework.Graphics.Texture2D
Value
double
프로퍼티 상세
ReferenceObject
공개적으로 프로퍼티
The object that the Marker represents.
This can be used if an object is to be selected on a MarkerTimeLine, like an animation frame.
public
Object
ReferenceObject
리턴
Object
ScaleX
공개적으로 프로퍼티
The distance from the center to the edge on the X axis. Increasing this makes the Marker wider.
public
float
ScaleX
리턴
float
ScaleY
공개적으로 프로퍼티
The distance from the center to the edge on the Y axis. Increasing this makes the Marker taller.
public
float
ScaleY
리턴
float
Texture
공개적으로 프로퍼티
UNUSED
public
Texture2D,Microsoft.Xna.Framework.Graphics
Texture
리턴
Microsoft.Xna.Framework.Graphics.Texture2D
Value
공개적으로 프로퍼티
The value in the MarkerTimeLine that the Marker is located.
Usually the value represents time. Therefore, if a Marker is being used to show when an animation frame executes, this value should be the animation frame's time.
public
double
Value
리턴
double