C# 클래스 FlatRedBall.Gui.Marker

Summary description for Marker.
파일 보기 프로젝트 열기: vchelaru/FlatRedBall

공개 프로퍼티들

프로퍼티 타입 설명
ReferenceObject Object
ScaleX float
ScaleY float
Texture Microsoft.Xna.Framework.Graphics.Texture2D
Value double

프로퍼티 상세

ReferenceObject 공개적으로 프로퍼티

The object that the Marker represents.
This can be used if an object is to be selected on a MarkerTimeLine, like an animation frame.
public Object ReferenceObject
리턴 Object

ScaleX 공개적으로 프로퍼티

The distance from the center to the edge on the X axis. Increasing this makes the Marker wider.
public float ScaleX
리턴 float

ScaleY 공개적으로 프로퍼티

The distance from the center to the edge on the Y axis. Increasing this makes the Marker taller.
public float ScaleY
리턴 float

Texture 공개적으로 프로퍼티

UNUSED
public Texture2D,Microsoft.Xna.Framework.Graphics Texture
리턴 Microsoft.Xna.Framework.Graphics.Texture2D

Value 공개적으로 프로퍼티

The value in the MarkerTimeLine that the Marker is located.
Usually the value represents time. Therefore, if a Marker is being used to show when an animation frame executes, this value should be the animation frame's time.
public double Value
리턴 double