C# Class FBX.Scene.Nodes.Camera

The camera class node hosts parameters defining a camera
Inheritance: Node
显示文件 Open project: Patapom/GodComplex Class Usage Examples

Protected Properties

Property Type Description
m_AspectRatio float
m_ClipFar float
m_ClipNear float
m_FOV float
m_Roll float
m_Target Vector
m_TargetNode Node
m_TempTargetNodeID int
m_Type PROJECTION_TYPE

Protected Methods

Method Description
LoadSpecific ( System _Reader ) : void
SaveSpecific ( System _Writer ) : void

Private Methods

Method Description
Camera ( Scene _Owner, Node _Parent, System _Reader ) : System
Camera ( Scene _Owner, int _ID, string _Name, Node _Parent, Matrix4x4 _Local2Parent ) : System
RestoreReferences ( ) : void

Method Details

LoadSpecific() protected method

protected LoadSpecific ( System _Reader ) : void
_Reader System
return void

SaveSpecific() protected method

protected SaveSpecific ( System _Writer ) : void
_Writer System
return void

Property Details

m_AspectRatio protected_oe property

protected float m_AspectRatio
return float

m_ClipFar protected_oe property

protected float m_ClipFar
return float

m_ClipNear protected_oe property

protected float m_ClipNear
return float

m_FOV protected_oe property

protected float m_FOV
return float

m_Roll protected_oe property

protected float m_Roll
return float

m_Target protected_oe property

protected Vector m_Target
return Vector

m_TargetNode protected_oe property

protected Node,FBX.Scene.Nodes m_TargetNode
return Node

m_TempTargetNodeID protected_oe property

protected int m_TempTargetNodeID
return int

m_Type protected_oe property

protected PROJECTION_TYPE m_Type
return PROJECTION_TYPE