Property | Type | Description | |
---|---|---|---|
CreateDust | void | ||
LookInDirection | void | ||
LookToPlayer | void |
Method | Description | |
---|---|---|
AI ( ) : void | ||
BossHeadSlot ( int &index ) : void | ||
BossLoot ( string &name, int &potionType ) : void | ||
CanHitPlayer ( |
||
DrawHealthBar ( byte hbPosition, float &scale, Vector2 &position ) : bool? | ||
FindFrame ( int frameHeight ) : void | ||
GetColor ( ) : Color? | ||
GetDebuff ( ) : int | ||
GetDebuffTime ( ) : int | ||
HitEffect ( int hitDirection, double damage ) : void | ||
NPCLoot ( ) : void | ||
OnHitPlayer ( |
||
PreNPCLoot ( ) : bool | ||
ScaleExpertStats ( int numPlayers, float bossLifeScale ) : void | ||
SetDefaults ( ) : void |
Method | Description | |
---|---|---|
CreateDust ( ) : void | ||
LookInDirection ( Vector2 look ) : void | ||
LookToPlayer ( ) : void |
public BossLoot ( string &name, int &potionType ) : void | ||
name | string | |
potionType | int | |
return | void |
public CanHitPlayer ( |
||
target | ||
cooldownSlot | int | |
return | bool |
public DrawHealthBar ( byte hbPosition, float &scale, Vector2 &position ) : bool? | ||
hbPosition | byte | |
scale | float | |
position | Vector2 | |
return | bool? |
public HitEffect ( int hitDirection, double damage ) : void | ||
hitDirection | int | |
damage | double | |
return | void |
public OnHitPlayer ( |
||
player | ||
dmgDealt | int | |
crit | bool | |
return | void |
public ScaleExpertStats ( int numPlayers, float bossLifeScale ) : void | ||
numPlayers | int | |
bossLifeScale | float | |
return | void |