C# Class EC.Visualization.SplineItemSnap

Inheritance: ItemSnap
显示文件 Open project: rygo6/VisualizationFramework-Unity

Public Methods

Method Description
AddItem ( Item item ) : void
AvailableSnap ( ) : bool
ContainsItem ( Item item ) : bool
NearestPoint ( PointerEventData data ) : Vector3
RemoveItem ( Item item ) : void
Snap ( Item item, PointerEventData data ) : Ray
UpdateItem ( Item item, Vector3 hitPoint ) : Vector3

Adds the item raycast or updates it if already in list.

Protected Methods

Method Description
Awake ( ) : void

Private Methods

Method Description
AttachPointRay ( ) : Ray
InsertReplicator ( SplineReplicator replicator, Vector3 inserPoint ) : void
SetColliderSize ( ) : void
SetStartEndPoint ( ) : void

Sets the ratios on DuplicateDataList on assumption of equal spacing

Method Details

AddItem() public method

public AddItem ( Item item ) : void
item Item
return void

AvailableSnap() public method

public AvailableSnap ( ) : bool
return bool

Awake() protected method

protected Awake ( ) : void
return void

ContainsItem() public method

public ContainsItem ( Item item ) : bool
item Item
return bool

NearestPoint() public method

public NearestPoint ( PointerEventData data ) : Vector3
data UnityEngine.EventSystems.PointerEventData
return UnityEngine.Vector3

RemoveItem() public method

public RemoveItem ( Item item ) : void
item Item
return void

Snap() public method

public Snap ( Item item, PointerEventData data ) : Ray
item Item
data UnityEngine.EventSystems.PointerEventData
return UnityEngine.Ray

UpdateItem() public method

Adds the item raycast or updates it if already in list.
public UpdateItem ( Item item, Vector3 hitPoint ) : Vector3
item Item
hitPoint UnityEngine.Vector3 Hit point.
return UnityEngine.Vector3