Property | Type | Description |
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Method | Description | |
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Destruct ( ) : void | ||
SendTo ( IPlayer player, ObjectVisibility visibility ) : void |
Method | Description | |
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BaseObject ( ObjectType objectType ) : System | ||
BaseObject ( SaveGameContext ctx, ObjectType objectType ) : System | ||
CollectObjectData ( BaseGameObjectData baseData, ObjectVisibility visibility ) : void | ||
Initialize ( |
||
NotifyBool ( PropertyID id, bool value ) : void | ||
NotifyInt ( PropertyID id, int value ) : void | ||
NotifyString ( PropertyID id, string value ) : void | ||
NotifyValue ( PropertyID id, |
||
SerializeProperties ( ) : object>.Dictionary |
protected BaseObject ( ObjectType objectType ) : System | ||
objectType | ObjectType | |
return | System |
protected BaseObject ( SaveGameContext ctx, ObjectType objectType ) : System | ||
ctx | SaveGameContext | |
objectType | ObjectType | |
return | System |
protected CollectObjectData ( BaseGameObjectData baseData, ObjectVisibility visibility ) : void | ||
baseData | BaseGameObjectData | |
visibility | ObjectVisibility | |
return | void |
protected NotifyBool ( PropertyID id, bool value ) : void | ||
id | PropertyID | |
value | bool | |
return | void |
protected NotifyInt ( PropertyID id, int value ) : void | ||
id | PropertyID | |
value | int | |
return | void |
protected NotifyString ( PropertyID id, string value ) : void | ||
id | PropertyID | |
value | string | |
return | void |
protected NotifyValue ( PropertyID id, |
||
id | PropertyID | |
value | ||
return | void |
public abstract SendTo ( IPlayer player, ObjectVisibility visibility ) : void | ||
player | IPlayer | |
visibility | ObjectVisibility | |
return | void |
protected SerializeProperties ( ) : object>.Dictionary |
||
return | object>.Dictionary |