프로퍼티 | 타입 | 설명 |
---|
메소드 | 설명 | |
---|---|---|
Destruct ( ) : void | ||
SendTo ( IPlayer player, ObjectVisibility visibility ) : void |
메소드 | 설명 | |
---|---|---|
BaseObject ( ObjectType objectType ) : System | ||
BaseObject ( SaveGameContext ctx, ObjectType objectType ) : System | ||
CollectObjectData ( BaseGameObjectData baseData, ObjectVisibility visibility ) : void | ||
Initialize ( |
||
NotifyBool ( PropertyID id, bool value ) : void | ||
NotifyInt ( PropertyID id, int value ) : void | ||
NotifyString ( PropertyID id, string value ) : void | ||
NotifyValue ( PropertyID id, |
||
SerializeProperties ( ) : object>.Dictionary |
protected BaseObject ( ObjectType objectType ) : System | ||
objectType | ObjectType | |
리턴 | System |
protected BaseObject ( SaveGameContext ctx, ObjectType objectType ) : System | ||
ctx | SaveGameContext | |
objectType | ObjectType | |
리턴 | System |
protected CollectObjectData ( BaseGameObjectData baseData, ObjectVisibility visibility ) : void | ||
baseData | BaseGameObjectData | |
visibility | ObjectVisibility | |
리턴 | void |
protected NotifyBool ( PropertyID id, bool value ) : void | ||
id | PropertyID | |
value | bool | |
리턴 | void |
protected NotifyInt ( PropertyID id, int value ) : void | ||
id | PropertyID | |
value | int | |
리턴 | void |
protected NotifyString ( PropertyID id, string value ) : void | ||
id | PropertyID | |
value | string | |
리턴 | void |
protected NotifyValue ( PropertyID id, |
||
id | PropertyID | |
value | ||
리턴 | void |
public abstract SendTo ( IPlayer player, ObjectVisibility visibility ) : void | ||
player | IPlayer | |
visibility | ObjectVisibility | |
리턴 | void |
protected SerializeProperties ( ) : object>.Dictionary |
||
리턴 | object>.Dictionary |