Method |
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MovableEntity ( GameState gameState, LevelInfo aLevelInfo, Model3D aModel, Path aPath, int uid, float spd, float rad, int maxh, int maxw, float waterSuckAmt, int waterRadius ) : System |
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addWater ( float amt ) : void |
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checkStaticCollision ( MovableEntity a, MovableEntity b ) : bool |
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getOrientation ( ) : Matrix |
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getPath ( ) : Path |
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getPosition ( ) : Vector3 |
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hurt ( int oww ) : void |
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isDead ( ) : bool |
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isFullOfWater ( ) : bool |
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rebuildRing ( ) : void |
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removeAllWater ( ) : void |
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render ( GraphicsDevice graphics, Camera camera, Sun sun ) : void |
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renderInfoBox ( GraphicsDevice graphics, Camera camera ) : void |
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setOrientation ( Matrix anOrientation ) : void |
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setPath ( Path aPath ) : void |
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setPosition ( Vector3 aPosition ) : void |
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setSelected ( bool aSelected ) : void |
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update ( ) : void |
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wait ( int numUpdates ) : void |
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