C# Class DarkEmu_GameServer.Systems.Client

显示文件 Open project: CarlosX/DarkEmu

Public Properties

Property Type Description
BuffList bList
State bool
bufCount int
buffer byte[]
clientSocket Socket
tmpbuf byte[]

Public Methods

Method Description
BytesToString ( byte buff ) : string
Close ( ) : void
Disconnect ( Socket s ) : void
LocalDisconnect ( Socket s ) : void
ReceiveData ( IAsyncResult ar ) : void
Send ( byte buff ) : void

Method Details

BytesToString() public method

public BytesToString ( byte buff ) : string
buff byte
return string

Close() public method

public Close ( ) : void
return void

Disconnect() public method

public Disconnect ( Socket s ) : void
s Socket
return void

LocalDisconnect() public method

public LocalDisconnect ( Socket s ) : void
s Socket
return void

ReceiveData() public method

public ReceiveData ( IAsyncResult ar ) : void
ar IAsyncResult
return void

Send() public method

public Send ( byte buff ) : void
buff byte
return void

Property Details

BuffList public_oe property

public bList BuffList
return bList

State public_oe property

public bool State
return bool

bufCount public_oe property

public int bufCount
return int

buffer public_oe property

public byte[] buffer
return byte[]

clientSocket public_oe property

public Socket clientSocket
return Socket

tmpbuf public_oe property

public byte[] tmpbuf
return byte[]