C# Class Danmaku_no_Kyojin.BulletEngine.FireData

This is a template for creating new bullets. These things are stored in a bullet object, and used to shoot more bullets. It seems like every task in a bullet has a corresponding firedata object They are initialized to 0 and set by the task when that task is run.
显示文件 Open project: Noxalus/Danmaku-no-Kyojin

Public Properties

Property Type Description
speedInit bool
srcDir float
srcSpeed float

Property Details

speedInit public_oe property

I don't quite get what this thing is for... if it is false, the bullet will default initial speed to 1?
public bool speedInit
return bool

srcDir public_oe property

The initial direction of bullets that are shot with this firedata
public float srcDir
return float

srcSpeed public_oe property

The initial speed of bullets that are shot with this firedata object
public float srcSpeed
return float