C# 클래스 Danmaku_no_Kyojin.BulletEngine.FireData

This is a template for creating new bullets. These things are stored in a bullet object, and used to shoot more bullets. It seems like every task in a bullet has a corresponding firedata object They are initialized to 0 and set by the task when that task is run.
파일 보기 프로젝트 열기: Noxalus/Danmaku-no-Kyojin

공개 프로퍼티들

프로퍼티 타입 설명
speedInit bool
srcDir float
srcSpeed float

프로퍼티 상세

speedInit 공개적으로 프로퍼티

I don't quite get what this thing is for... if it is false, the bullet will default initial speed to 1?
public bool speedInit
리턴 bool

srcDir 공개적으로 프로퍼티

The initial direction of bullets that are shot with this firedata
public float srcDir
리턴 float

srcSpeed 공개적으로 프로퍼티

The initial speed of bullets that are shot with this firedata object
public float srcSpeed
리턴 float