Method |
Description |
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getNextMessage ( int carsOnLeftCount, int carsOnRightCount, System.DateTime now ) : void |
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getSide ( float playerRotation, float playerX, float playerY, float oppponentX, float opponentY ) : Side |
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messageIsValid ( NextMessageType nextMessageType, int carsOnLeftCount, int carsOnRightCount ) : System.Boolean |
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opponentIsRacing ( float currentOpponentX, float currentOpponentY, float previousOpponentX, float previousOpponentY, pCarsAPIParticipantStruct playerData, pCarsAPIParticipantStruct previousPlayerData, float interval ) : System.Boolean |
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playNextMessage ( int carsOnLeftCount, int carsOnRightCount, System.DateTime now ) : void |
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