Method | Description | |
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SceneRootUI ( int zNear = -100, int zFar = 100 ) : System.Linq |
root UI for opengl.
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Method | Description | |
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DoInitialize ( ) : void |
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DoRender ( |
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Method | Description | |
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Layout ( ) : void | ||
RenderUIRenderer ( |
protected DoRender ( |
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arg | ||
return | void |
public SceneRootUI ( int zNear = -100, int zFar = 100 ) : System.Linq | ||
zNear | int | |
zFar | int | |
return | System.Linq |