Method |
Description |
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Attack ( IEntity attacker ) : void |
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Die ( IEntity murderer ) : void |
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DropItem ( int slotNum ) : void |
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EnterGame ( ) : void |
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GetDamage ( ) : int |
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GetInventory ( ) : System.Item[] |
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GetPlayerData ( ) : NetBuffer |
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GetStat ( Stats stat ) : int |
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GiveItem ( System.Item item ) : void |
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Interact ( IEntity interactor ) : void |
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JoinMap ( Map map ) : void |
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LeaveGame ( ) : void |
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LeaveMap ( bool leftGame ) : void |
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MoveTo ( Vector vector, byte direction ) : void |
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Player ( ) : System |
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Player ( long index ) : System |
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RemoveItem ( System.Item item ) : void |
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RemoveItem ( int slotNum ) : void |
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Save ( string filePath ) : void |
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SendInventory ( ) : void |
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SendMessage ( string message ) : void |
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SendPlayerData ( ) : void |
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SendVitals ( ) : void |
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SetStat ( Stats stat, int value ) : void |
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TryPickupItem ( Vector mapItemPos ) : void |
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