Method | Description | |
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FlipBuffers ( ) : void |
Acquires a lock on the FlipLocker and flips the internal buffers.
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GetState ( int motionStateIndex ) : |
Returns an interpolated state associated with an entity with the given index. Does not lock the FlipLocker.
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GetStates ( |
Gets the interpolated states of all entities.
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InterpolatedStatesManager ( |
Constructs a new interpolated states manager.
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InterpolatedStatesManager ( |
Constructs a new interpolated states manager.
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Method | Description | |
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UpdateMultithreaded ( ) : void | ||
UpdateSingleThreaded ( ) : void |
Method | Description | |
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Add ( Entity e ) : void | ||
Disable ( ) : void | ||
Enable ( ) : void | ||
Remove ( int index, int endIndex ) : void | ||
UpdateIndex ( int i ) : void |
public GetState ( int motionStateIndex ) : |
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motionStateIndex | int | Motion state of the entity. |
return |
public GetStates ( |
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states | Interpolated states of all entities. | |
return | void |
public InterpolatedStatesManager ( |
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manager | Owning buffered states manager. | |
return | System |
public InterpolatedStatesManager ( |
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manager | Owning buffered states manager. | |
threadManager | IThreadManager | Thread manager to use. |
return | System |