C# Class BEPUphysics.Constraints.TwoEntity.Motors.AngularMotor

Constraint which attempts to restrict the relative angular motion of two entities. Can use a target relative orientation to apply additional force.
Inheritance: BEPUphysics.Constraints.TwoEntity.Motors.Motor, I3DImpulseConstraintWithError, I3DJacobianConstraint
显示文件 Open project: Indiefreaks/igf Class Usage Examples

Public Methods

Method Description
AngularMotor ( ) : System

Constructs a new constraint which attempts to restrict the relative angular motion of two entities. To finish the initialization, specify the connections (ConnectionA and ConnectionB). This constructor sets the constraint's IsActive property to false by default.

AngularMotor ( Entity connectionA, Entity connectionB ) : System

Constructs a new constraint which attempts to restrict the relative angular motion of two entities.

ExclusiveUpdate ( ) : void

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.

GetAngularJacobianA ( System.Vector3 &jacobianX, System.Vector3 &jacobianY, System.Vector3 &jacobianZ ) : void

Gets the angular jacobian entry for the first connected entity.

GetAngularJacobianB ( System.Vector3 &jacobianX, System.Vector3 &jacobianY, System.Vector3 &jacobianZ ) : void

Gets the angular jacobian entry for the second connected entity.

GetLinearJacobianA ( System.Vector3 &jacobianX, System.Vector3 &jacobianY, System.Vector3 &jacobianZ ) : void

Gets the linear jacobian entry for the first connected entity.

GetLinearJacobianB ( System.Vector3 &jacobianX, System.Vector3 &jacobianY, System.Vector3 &jacobianZ ) : void

Gets the linear jacobian entry for the second connected entity.

GetMassMatrix ( Matrix3x3 &outputMassMatrix ) : void

Gets the mass matrix of the constraint.

SolveIteration ( ) : float

Applies the corrective impulses required by the constraint.

Update ( float dt ) : void

Initializes the constraint for the current frame.

Method Details

AngularMotor() public method

Constructs a new constraint which attempts to restrict the relative angular motion of two entities. To finish the initialization, specify the connections (ConnectionA and ConnectionB). This constructor sets the constraint's IsActive property to false by default.
public AngularMotor ( ) : System
return System

AngularMotor() public method

Constructs a new constraint which attempts to restrict the relative angular motion of two entities.
public AngularMotor ( Entity connectionA, Entity connectionB ) : System
connectionA Entity First connection of the pair.
connectionB Entity Second connection of the pair.
return System

ExclusiveUpdate() public method

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.
public ExclusiveUpdate ( ) : void
return void

GetAngularJacobianA() public method

Gets the angular jacobian entry for the first connected entity.
public GetAngularJacobianA ( System.Vector3 &jacobianX, System.Vector3 &jacobianY, System.Vector3 &jacobianZ ) : void
jacobianX System.Vector3 First angular jacobian entry for the first connected entity.
jacobianY System.Vector3 Second angular jacobian entry for the first connected entity.
jacobianZ System.Vector3 Third angular jacobian entry for the first connected entity.
return void

GetAngularJacobianB() public method

Gets the angular jacobian entry for the second connected entity.
public GetAngularJacobianB ( System.Vector3 &jacobianX, System.Vector3 &jacobianY, System.Vector3 &jacobianZ ) : void
jacobianX System.Vector3 First angular jacobian entry for the second connected entity.
jacobianY System.Vector3 Second angular jacobian entry for the second connected entity.
jacobianZ System.Vector3 Third angular jacobian entry for the second connected entity.
return void

GetLinearJacobianA() public method

Gets the linear jacobian entry for the first connected entity.
public GetLinearJacobianA ( System.Vector3 &jacobianX, System.Vector3 &jacobianY, System.Vector3 &jacobianZ ) : void
jacobianX System.Vector3 First linear jacobian entry for the first connected entity.
jacobianY System.Vector3 Second linear jacobian entry for the first connected entity.
jacobianZ System.Vector3 Third linear jacobian entry for the first connected entity.
return void

GetLinearJacobianB() public method

Gets the linear jacobian entry for the second connected entity.
public GetLinearJacobianB ( System.Vector3 &jacobianX, System.Vector3 &jacobianY, System.Vector3 &jacobianZ ) : void
jacobianX System.Vector3 First linear jacobian entry for the second connected entity.
jacobianY System.Vector3 Second linear jacobian entry for the second connected entity.
jacobianZ System.Vector3 Third linear jacobian entry for the second connected entity.
return void

GetMassMatrix() public method

Gets the mass matrix of the constraint.
public GetMassMatrix ( Matrix3x3 &outputMassMatrix ) : void
outputMassMatrix BEPUutilities.Matrix3x3 Constraint's mass matrix.
return void

SolveIteration() public method

Applies the corrective impulses required by the constraint.
public SolveIteration ( ) : float
return float

Update() public method

Initializes the constraint for the current frame.
public Update ( float dt ) : void
dt float Time between frames.
return void