Property | Type | Description | |
---|---|---|---|
bindingMap | HardwareVertexBuffer>.Dictionary | ||
highIndex | short |
Property | Type | Description | |
---|---|---|---|
IsBufferBound | bool |
Method | Description | |
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GetBuffer ( short index ) : |
Gets the buffer bound to the given source index.
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SetBinding ( short index, |
Set a binding, associating a vertex buffer with a given index. If the index is already associated with a vertex buffer, the association will be replaced. This may cause the old buffer to be destroyed if nothing else is referring to it. You should assign bindings from 0 and not leave gaps, although you can bind them in any order. |
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UnsetAllBindings ( ) : void |
Removes all current buffer bindings.
|
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UnsetBinding ( short index ) : void |
Removes an existing binding.
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Method | Description | |
---|---|---|
dispose ( bool disposeManagedResources ) : void |
|
Method | Description | |
---|---|---|
IsBufferBound ( short source ) : bool |
public GetBuffer ( short index ) : |
||
index | short | Index of the binding to retreive the buffer for. |
return |
public SetBinding ( short index, |
||
index | short | Index at which to bind the buffer. |
buffer | Vertex buffer to bind. | |
return | void |
public UnsetBinding ( short index ) : void | ||
index | short | Index of the buffer binding to remove. |
return | void |
protected dispose ( bool disposeManagedResources ) : void | ||
disposeManagedResources | bool | |
return | void |
protected Dictionary |
||
return | HardwareVertexBuffer>.Dictionary |