Property | Type | Description | |
---|---|---|---|
data | |||
owner | Axiom.Graphics.HardwareBuffer | ||
position | long | ||
tmp | System.ValueType[] |
Method | Description | |
---|---|---|
Read ( byte buffer, int offset, int count ) : int |
|
|
Seek ( long offset ) : long |
Moves the "cursor" position within the buffer.
|
|
Seek ( long offset, SeekOrigin origin ) : long |
Moves the "cursor" position within the buffer.
|
|
Write ( System val ) : void | ||
Write ( System val, int offset ) : void | ||
Write ( System val, int offset, int count ) : void |
|
|
Write ( Vector3 vec, int offset ) : void | ||
Write ( Vector4 vec, int offset ) : void | ||
Write ( byte val, int offset ) : void | ||
Write ( float val, int offset ) : void | ||
Write ( short val, int offset ) : void |
Method | Description | |
---|---|---|
BufferStream ( Axiom.Graphics.HardwareBuffer owner, |
Constructor.
|
public Read ( byte buffer, int offset, int count ) : int | ||
buffer | byte | |
offset | int | |
count | int | |
return | int |
public Seek ( long offset ) : long | ||
offset | long | Offset (in bytes) to move from the current position. |
return | long |
public Seek ( long offset, SeekOrigin origin ) : long | ||
offset | long | Number of bytes to move. |
origin | SeekOrigin | How to treat the offset amount. |
return | long |
public Write ( System val, int offset ) : void | ||
val | System | |
offset | int | |
return | void |
public Write ( System val, int offset, int count ) : void | ||
val | System | |
offset | int | |
count | int | |
return | void |
public Write ( Vector3 vec, int offset ) : void | ||
vec | Vector3 | |
offset | int | |
return | void |
public Write ( Vector4 vec, int offset ) : void | ||
vec | Vector4 | |
offset | int | |
return | void |
public Write ( float val, int offset ) : void | ||
val | float | |
offset | int | |
return | void |
public Write ( short val, int offset ) : void | ||
val | short | |
offset | int | |
return | void |
protected HardwareBuffer,Axiom.Graphics owner | ||
return | Axiom.Graphics.HardwareBuffer |