Method | Description | |
---|---|---|
Cancel ( |
Cancels special effects.
|
|
Complete ( |
Resets the skill's cooldown in old combat. Counter doesn't use the new cooldown system, but Vars, similar to Final Hit. Var10 is the cooldown for normal hits, Var11 is for knuckles. That's why we have to reset it here. |
|
Handle ( |
Returns true if target has counter active and used it.
|
|
Handle ( ICollection |
Returns true if a target had counter active and used it.
|
|
Prepare ( |
Handles skill preparation.
|
|
Ready ( |
Handles redying the skill, called when finishing casting it.
|
|
Training ( AttackerAction aAction, TargetAction tAction ) : void |
Trains the skill for attacker and target, based on what happened.
|
|
Use ( |
Handles usage of the skill.
|
public Cancel ( |
||
creature | ||
skill | Skill | |
return | void |
public Complete ( |
||
creature | ||
skill | Skill | |
packet | Aura.Shared.Network.Packet | |
return | void |
public static Handle ( |
||
target | ||
attacker | ||
return | bool |
public static Handle ( ICollection |
||
targets | ICollection |
|
attacker | ||
return | bool |
public Prepare ( |
||
creature | ||
skill | Skill | |
packet | Aura.Shared.Network.Packet | |
return | bool |
public Ready ( |
||
creature | ||
skill | Skill | |
packet | Aura.Shared.Network.Packet | |
return | bool |
public Training ( AttackerAction aAction, TargetAction tAction ) : void | ||
aAction | AttackerAction | |
tAction | TargetAction | |
return | void |
public Use ( |
||
attacker | ||
target | ||
return | void |