Method | Description | |
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GetEvadePoints ( int speed = -1, int delay, bool isBlink = false, bool onlyGood = false ) : List |
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Init ( ) : void | ||
IsSafePoint ( System.Vector2 point ) : IsSafeResult |
Method | Description | |
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GetEvadeTargets ( |
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IsSafePath ( List |
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OnDeleteMissile ( |
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OnDetectSkillshot ( |
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OnUpdateEvade ( |
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TryToEvade ( List |
public static GetEvadePoints ( int speed = -1, int delay, bool isBlink = false, bool onlyGood = false ) : List |
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speed | int | |
delay | int | |
isBlink | bool | |
onlyGood | bool | |
return | List |
public static IsSafePoint ( System.Vector2 point ) : IsSafeResult | ||
point | System.Vector2 | |
return | IsSafeResult |