Property | Type | Description | |
---|---|---|---|
_menu_skin | |||
_sound_coins_pickup | |||
_sound_door_opening | |||
_sound_key_pickup | |||
_sound_key_use | |||
_sound_levelup | |||
_sound_potion_drink | |||
_sound_potion_pickup | |||
blood_overlay_tex | Texture2D[] | ||
dungeon_level | int | ||
last_exit_tile | int | ||
levelup_overlay_tex | Texture2D |
Method | Description | |
---|---|---|
OnGUI ( ) : void | ||
OnLevelWasLoaded ( int level ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
exit_triggered ( bool state ) : void | ||
gui_exit_window ( int id ) : void | ||
gui_stats_window ( int id ) : void | ||
killed_enemy ( int xp ) : void | ||
level_changer_trigger ( int tile ) : void | ||
pickup_coins ( float num ) : void | ||
pickup_health_potion ( float num ) : void | ||
pickup_key ( int num ) : void | ||
receive_damage ( int amount ) : void | ||
set_near_door ( GameObject door ) : void | ||
show_attribs_gui ( bool show ) : void | ||
teleporter_boss_triggered ( bool state ) : void | ||
teleporter_triggered ( bool state ) : void | ||
update_near_door ( bool state ) : void |
Method | Description | |
---|---|---|
attack ( ) : IEnumerator | ||
drink_health_potion ( ) : IEnumerator | ||
show_blood ( ) : IEnumerator | ||
use_key ( ) : IEnumerator |
public level_changer_trigger ( int tile ) : void | ||
tile | int | |
return | void |
public pickup_health_potion ( float num ) : void | ||
num | float | |
return | void |
public set_near_door ( GameObject door ) : void | ||
door | GameObject | |
return | void |
public teleporter_boss_triggered ( bool state ) : void | ||
state | bool | |
return | void |
public teleporter_triggered ( bool state ) : void | ||
state | bool | |
return | void |
public update_near_door ( bool state ) : void | ||
state | bool | |
return | void |
public AudioClip,UnityEngine _sound_coins_pickup | ||
return |
public AudioClip,UnityEngine _sound_door_opening | ||
return |
public AudioClip,UnityEngine _sound_key_pickup | ||
return |
public AudioClip,UnityEngine _sound_key_use | ||
return |
public AudioClip,UnityEngine _sound_levelup | ||
return |
public AudioClip,UnityEngine _sound_potion_drink | ||
return |
public AudioClip,UnityEngine _sound_potion_pickup | ||
return |