Property | Type | Description | |
---|---|---|---|
color | Color | ||
detailAngle | float | ||
detailDistance | float | ||
eraseDistance | float | ||
eraseSpeed | float | ||
hashGrid | List | ||
isBeingDestroyed | bool | ||
isDestroyed | bool | ||
lineWidth | float | ||
lines | List |
||
maxPoints | int | ||
wand | |||
wandModel | GameObject |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
Update ( ) : void | ||
addNewLine ( GameObject brush ) : void | ||
addPoint ( GameObject b, float t ) : void | ||
addPoints ( GameObject b, bool d, float t ) : void | ||
clearAllLines ( ) : void | ||
dequeueLine ( int index ) : void | ||
getHashedCell ( Vector3 pos ) : int | ||
getPointCount ( ) : int | ||
getVertFromTotalIndex ( int index ) : Point | ||
makeTexture ( ) : void | ||
rebuildLine ( ) : void | ||
reduceTransparency ( ) : void |
public addNewLine ( GameObject brush ) : void | ||
brush | GameObject | |
return | void |
public addPoint ( GameObject b, float t ) : void | ||
b | GameObject | |
t | float | |
return | void |
public addPoints ( GameObject b, bool d, float t ) : void | ||
b | GameObject | |
d | bool | |
t | float | |
return | void |
public getVertFromTotalIndex ( int index ) : Point | ||
index | int | |
return | Point |
public WandController,AssemblyCSharp wand | ||
return |