Property | Type | Description | |
---|---|---|---|
iconButtonBarPrefab | GameObject | ||
levelMenuPrefab | GameObject | ||
proceduralRoomPrefab | GameObject | ||
welcomeSignPrefab | GameObject |
Method | Description | |
---|---|---|
BuildMenuItems ( LevelMenu, menu, string category ) : void | ||
ButtonBarClickCallback ( string buttonID ) : void | ||
CreateRoom ( ) : void | ||
DestroyIconBar ( ) : void | ||
DestroyLevelMenu ( ) : void | ||
FadeOutRoom ( ) : void | ||
FadeOutRoomDone ( ) : void | ||
FadeOutRoomUpdate ( float progress ) : void | ||
FadeOutSign ( ) : void | ||
FadeOutSignDone ( ) : void | ||
FadeOutSignUpdate ( float progress ) : void | ||
MenuCallback ( string>.Dictionary |
||
ShowButtonBar ( ) : void | ||
ShowHome ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
ContentPosition ( ) : Vector3 |
public BuildMenuItems ( LevelMenu, menu, string category ) : void | ||
menu | LevelMenu, | |
category | string | |
return | void |
public ButtonBarClickCallback ( string buttonID ) : void | ||
buttonID | string | |
return | void |
public FadeOutRoomUpdate ( float progress ) : void | ||
progress | float | |
return | void |
public FadeOutSignUpdate ( float progress ) : void | ||
progress | float | |
return | void |
public MenuCallback ( string>.Dictionary |
||
info | string>.Dictionary | |
return | void |