C# Class UnityEngine_Texture2DWrap, UnityHello

显示文件 Open project: woshihuo12/UnityHello Class Usage Examples

Public Methods

Method Description
Register ( LuaState L ) : void

Private Methods

Method Description
Apply ( IntPtr L ) : int
Compress ( IntPtr L ) : int
CreateExternalTexture ( IntPtr L ) : int
EncodeToJPG ( IntPtr L ) : int
EncodeToPNG ( IntPtr L ) : int
GetPixel ( IntPtr L ) : int
GetPixelBilinear ( IntPtr L ) : int
GetPixels ( IntPtr L ) : int
GetPixels32 ( IntPtr L ) : int
GetRawTextureData ( IntPtr L ) : int
LoadImage ( IntPtr L ) : int
LoadRawTextureData ( IntPtr L ) : int
PackTextures ( IntPtr L ) : int
ReadPixels ( IntPtr L ) : int
Resize ( IntPtr L ) : int
SetPixel ( IntPtr L ) : int
SetPixels ( IntPtr L ) : int
SetPixels32 ( IntPtr L ) : int
UpdateExternalTexture ( IntPtr L ) : int
_CreateUnityEngine_Texture2D ( IntPtr L ) : int
get_blackTexture ( IntPtr L ) : int
get_format ( IntPtr L ) : int
get_mipmapCount ( IntPtr L ) : int
get_whiteTexture ( IntPtr L ) : int
op_Equality ( IntPtr L ) : int

Method Details

Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void