Property | Type | Description | |
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colliderBR | Vector2 | ||
colliderCenter | Vector3 | ||
colliderTL | Vector2 | ||
list | UIScrollList, | ||
m_index | int | ||
m_selected | bool |
Method | Description | |
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Copy ( SpriteRoot, s ) : void | ||
Copy ( SpriteRoot, s, ControlCopyFlags flags ) : void | ||
Create ( string name, Vector3 pos ) : UIListItem, |
Creates a GameObject and attaches this component type to it.
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Create ( string name, Vector3 pos, Quaternion rotation ) : UIListItem, |
Creates a GameObject and attaches this component type to it.
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FindOuterEdges ( ) : void | ||
FindText ( ) : void | ||
Hide ( bool tf ) : void | ||
IsContainer ( ) : bool | ||
OnInput ( POINTER_INFO, &ptr ) : void | ||
SetList ( UIScrollList, c ) : void | ||
TruncateBottom ( float pct ) : void | ||
TruncateLeft ( float pct ) : void | ||
TruncateRight ( float pct ) : void | ||
TruncateTop ( float pct ) : void | ||
Untruncate ( ) : void |
Method | Description | |
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Awake ( ) : void | ||
OnDisable ( ) : void |
public Copy ( SpriteRoot, s, ControlCopyFlags flags ) : void | ||
s | SpriteRoot, | |
flags | ControlCopyFlags | |
return | void |
static public Create ( string name, Vector3 pos ) : UIListItem, | ||
name | string | Name to give to the new GameObject. |
pos | Vector3 | Position, in world space, where the new object should be created. |
return | UIListItem, |
static public Create ( string name, Vector3 pos, Quaternion rotation ) : UIListItem, | ||
name | string | Name to give to the new GameObject. |
pos | Vector3 | Position, in world space, where the new object should be created. |
rotation | Quaternion | Rotation of the object. |
return | UIListItem, |