Property | Type | Description | |
---|---|---|---|
destructionEffect | ParticleSystem | ||
distanceOffset | float | ||
isActive | bool | ||
timeoutMaxInterval | float |
Method | Description | |
---|---|---|
GetObject ( GameObject obj, string newTag ) : void |
Method | Description | |
---|---|---|
Explode ( GameObject other ) : IEnumerator | ||
FixedUpdate ( ) : void | ||
OnTriggerEnter2D ( |
||
Start ( ) : void | ||
reset ( ) : void |
public GetObject ( GameObject obj, string newTag ) : void | ||
obj | GameObject | |
newTag | string | |
return | void |